Unit Testing

Every now and then there comes a time in a project when it would be nice to be able to write a unit test for a new or already existing feature. The reason could be that the feature is quite complex and we like to make sure to get the basics bug-free before going on creating all the stuff around it. Or you have an existing feature that doesn’t really work the way it should work and it is pretty tedious to find the bug in the running game.

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