UI Window Management in Unity 5.3 (Part 2)

Time for part 2 of how you could manage your UI windows in Unity 5.3! Part 1 brought up some questions that I like to deal with first. Things like having only one root canvas for all windows, preloading windows to not have a lag when opening one and animations when opening/closing a window.

Continue reading UI Window Management in Unity 5.3 (Part 2)

UI Window Management in Unity (Part 1)

If your game contains at least some user interfaces, you will quickly run into the need of manage them in a central place. In our past games we developed a generic window manager that can be used in any project. It takes over the all the loading/unloading of windows and makes sure windows are not opened multiple times.

Continue reading UI Window Management in Unity (Part 1)