Every now and then there comes a time in a project when it would be nice to be able to write a unit test for a new or already existing feature. The reason could be that the feature is quite complex and we like to make sure to get the basics bug-free before going on creating all the stuff around it. Or you have an existing feature that doesn’t really work the way it should work and it is pretty tedious to find the bug in the running game.
There is no better way to raise your productivity than using good tools during your development. This way you can concentrate on developing the things that make your game special instead of reinventing the wheel for a lot of already solved development problems.
I’d like to give you a list of the most important tools, middleware and assets I have used in my past projects. See if one catches your eyes and check if it saves you as much time as it saved me 🙂