Develop locally, deploy globally

Indie Gameleon is over, so it’s time to get a bit more technically again.

Programming resources are rare in most projects, so it’s important to work as effective as possible. The most time wasting things are compiling and, if you are developing for another platform than PC/Mac, deploying the game to your device to test it there. This post is about saving time by deploying as little times as possible.

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