In an event-driven system like our Slash framework there comes the time when a feature becomes a bit more complex and the order in which events are triggered is important so the feature works correctly. In this post I’d like to point out how which problems occurred for us during development and how we solved it.
It’s over! The first edition of Indie Gameleon took place from Friday, 11th September till Tuesday, 15th September. And it was just super! Super laborious to organize, but also super interesting and exciting for everyone who attended the event.
The next two posts on my blog are not particularly technical, but are a big part of my Indie developer life anyway. It’s about organizing events to connect developers which, in my opinion, is the base for new ideas, projects and games.