If you read my introduction post last week, you already know that I’m quite into Data Binding at the moment, as I just published a Data Bind asset on the Unity3D Asset store.
After reading through the documentation I wrote for the asset, my co-founder Nick suggested to add an article what goes on behind the scenes. This also sounded like a good idea for a blog post, so I’ll just be lazy and combine those with this dev blog post 🙂