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Coding with Style in Unity3D

Experiences of a Unity3D developer

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Recent Posts

  • Slash Games Post Mortem May 14, 2017
  • Blog posts now and then February 20, 2016
  • Inno Global Game Jam 2016 February 4, 2016
  • UI Window Management in Unity 5.3 with Data Bind (Part 3) January 25, 2016
  • UI Window Management in Unity 5.3 (Part 2) January 2, 2016

Recent Comments

  • Christian Oeing on Unity’s (not so) new event system
  • Evgeni Petrov on Unity’s (not so) new event system
  • Christian Oeing on Unity’s (not so) new event system
  • Evgeni Petrov on Unity’s (not so) new event system
  • Christian Oeing on Continuous Integration – Setting up a Jenkins build server

About the author

Christian Oeing

Christian Oeing

Christian Oeing finished his studies in Software Engineering in 2008 with the final grade 1.2. His heart has always beaten for the games industry, so on his first job he was involved in the development of the RPG ArcaniA – Gothic 4. In 2010 he moved to Hamburg where he played a big role in the development of Kartuga, an action-oriented 3D browser MMO which should have been published mid 2013 but was unfortunately canceled after the closed beta. In February 2013 he founded his own little Indie Startup Slash Games with Nick Prühs.

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Category: Uncategorized

Slash Games Post Mortem

Slash Games Post Mortem

The year 2017 is already quite old, but this post goes back into 2016 one last time. That year was a real exciting one and one that changed quite a lot for me. So let’s go back to April 2016.

Continue reading Slash Games Post Mortem

Posted on May 14, 2017July 20, 2017Categories UncategorizedTags behind the scenes, Business, hamburg, indie development, networking, Self-Employment, Slash Games3 Comments on Slash Games Post Mortem
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