In the last post I gave a quick overview over the new event system that was introduced with Unity 4.6. Following up on those basics I’d like to give you some insights about the customizations I made to fully utilize the possibilities of the event system in our current project. The first big change I made was adding a generic Drag & Drop system by using an own input module derived from the existing PointerInputModule.
Category: Input handling
Unity’s (not so) new event system
In version 4.6 Unity introduced a new powerful event system which takes care about how input is routed through the game. It allows a clear order which elements get the inputs before others.