Develop locally, deploy globally

Indie Gameleon is over, so it’s time to get a bit more technically again.

Programming resources are rare in most projects, so it’s important to work as effective as possible. The most time wasting things are compiling and, if you are developing for another platform than PC/Mac, deploying the game to your device to test it there. This post is about saving time by deploying as little times as possible.

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Indie Gameleon Post Mortem

It’s over! The first edition of Indie Gameleon took place from Friday, 11th September till Tuesday, 15th September. And it was just super! Super laborious to organize, but also super interesting and exciting for everyone who attended the event.

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