The next two posts on my blog are not particularly technical, but are a big part of my Indie developer life anyway. It’s about organizing events to connect developers which, in my opinion, is the base for new ideas, projects and games.
After the last posts about our component-based entity system framework called Slash I was regularly ask why one should use a component-based framework although Unity itself is already component-based.
While it is nice that Unity itself isn’t build in an object oriented way and might be even good enough for small projects or prototypes, you should really separate your game logic completely from the Unity engine in bigger projects.
There is no better way to raise your productivity than using good tools during your development. This way you can concentrate on developing the things that make your game special instead of reinventing the wheel for a lot of already solved development problems.
I’d like to give you a list of the most important tools, middleware and assets I have used in my past projects. See if one catches your eyes and check if it saves you as much time as it saved me 🙂