CBES – Creating a component-based game (Part II: Weapons)

In my last post I started a little sample project to show you how our component-based entity framework is used in practice. The game is a little top-down shooter, but so far only movement is possible, so it’s more of a top-down walker. Time to add some shooting!

Continue reading CBES – Creating a component-based game (Part II: Weapons)

CBES: Creating a component-based game

During the last weeks I wrote several posts about our approach of a component-based entity system:

I’d like to wrap it up with the next posts, connecting all the single parts to a working game.

Continue reading CBES: Creating a component-based game