In my last post I started a little sample project to show you how our component-based entity framework is used in practice. The game is a little top-down shooter, but so far only movement is possible, so it’s more of a top-down walker. Time to add some shooting!
During the last weeks I wrote several posts about our approach of a component-based entity system:
- Part 1: Project Setup
- Part 2: Entity Manager and Co.
- Part 3: Event-driven systems to implement the logic
I’d like to wrap it up with the next posts, connecting all the single parts to a working game.